Download Hööps Galöre here.

A Screenshot of Game Play

Now introducing an all new slam dunk by Major Flex.


  • Move Hööp Right/Left
    • Keyboard Left Arrow/Right Arrow
    • Gamepad Left Stick X-Axis
    • Gamepad Right Stick X-Axis
    • Gamepad D-Pad Left/Right
    • Gamepad Left Trigger/Right Trigger
    • Gamepad Left Bumper/Right Bumper
  • Exit Game
    • Keybord Esc
    • Gamepad B Button
    • Gamepad Back Button
    • Gamepad Start Button

How to Play:

  • You can control your Hööp to move to the right or left with the keyboard or a controller that is compatible with XInput.
  • Move your Hööp back and forth to collect basketballs as they fall from the sky.
  • When a ball touches your Hööp, you will score points on the green bar.
  • Your Hööp will wrap to the other side when you go offscreen.
  • As you complete a stage, the time you are given to complete the next decreases by 5%.

Major Flex LLC would like to thank you for playing this game!

Post-Development Thoughts:

  • The game was very simple to snap together using the particle system and the game pad inputs.
  • Using a distance check each update frame for each particle made collision detection quick and responsive.
  • I learned a lot about the creation of an engine system, especially how to attempt to make indestructible code.
    • By not allowing game programmers to access breakable aspects, I can limit potential for crashing the game.
  • I learned a lot about creating an interface for a system, as well as how to reduce unnecessary dependencies by considering how to keep my system as independent as possible.

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